본문 바로가기

IT

java.lang.Object 보기..

반응형
실제로 보면 실제 소스코드는 50line안쪽인듯하다.
하지만 생각보다 볼게 많다. 하루에 클래스 두어개만 보아도 대단한 거다. ㅡㅡ;

/*
* @(#)Object.java 1.68 04/04/08
*
* Copyright 2004 Sun Microsystems, Inc. All rights reserved.
* SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
*/

package java.lang;

/**
* Class Object is the root of the class hierarchy.
* Every class has Object as a superclass. All objects,
* including arrays, implement the methods of this class.
*
* @author unascribed
* @version 1.68, 04/08/04
* @see java.lang.Class
* @since JDK1.0
*/
public class Object {

private static native void registerNatives();
static {
registerNatives();
}

/**
* Returns the runtime class of an object. That Class
* object is the object that is locked by static synchronized
* methods of the represented class.
*
* @return The java.lang.Class object that represents
* the runtime class of the object. The result is of type
* {@code Class} where X is the
* erasure of the static type of the expression on which
* getClass is called.
*/
public final native Class getClass();

/**
* Returns a hash code value for the object. This method is
* supported for the benefit of hashtables such as those provided by
* java.util.Hashtable.
*


* The general contract of hashCode is:
*


    *
  • Whenever it is invoked on the same object more than once during
    * an execution of a Java application, the hashCode method
    * must consistently return the same integer, provided no information
    * used in equals comparisons on the object is modified.
    * This integer need not remain consistent from one execution of an
    * application to another execution of the same application.
    *
  • If two objects are equal according to the equals(Object)
    * method, then calling the hashCode method on each of
    * the two objects must produce the same integer result.
    *
  • It is not required that if two objects are unequal
    * according to the {@link java.lang.Object#equals(java.lang.Object)}
    * method, then calling the hashCode method on each of the
    * two objects must produce distinct integer results. However, the
    * programmer should be aware that producing distinct integer results
    * for unequal objects may improve the performance of hashtables.
    *

*


* As much as is reasonably practical, the hashCode method defined by
* class Object does return distinct integers for distinct
* objects. (This is typically implemented by converting the internal
* address of the object into an integer, but this implementation
* technique is not required by the
* JavaTM programming language.)
*
* @return a hash code value for this object.
* @see java.lang.Object#equals(java.lang.Object)
* @see java.util.Hashtable
*/
public native int hashCode();

/**
* Indicates whether some other object is "equal to" this one.
*


* The equals method implements an equivalence relation
* on non-null object references:
*


    *
  • It is reflexive: for any non-null reference value
    * x, x.equals(x) should return
    * true.
    *
  • It is symmetric: for any non-null reference values
    * x and y, x.equals(y)
    * should return true if and only if
    * y.equals(x) returns true.
    *
  • It is transitive: for any non-null reference values
    * x, y, and z, if
    * x.equals(y) returns true and
    * y.equals(z) returns true, then
    * x.equals(z) should return true.
    *
  • It is consistent: for any non-null reference values
    * x and y, multiple invocations of
    * x.equals(y) consistently return true
    * or consistently return false, provided no
    * information used in equals comparisons on the
    * objects is modified.
    *
  • For any non-null reference value x,
    * x.equals(null) should return false.
    *

*


* The equals method for class Object implements
* the most discriminating possible equivalence relation on objects;
* that is, for any non-null reference values x and
* y, this method returns true if and only
* if x and y refer to the same object
* (x == y has the value true).
*


* Note that it is generally necessary to override the hashCode
* method whenever this method is overridden, so as to maintain the
* general contract for the hashCode method, which states
* that equal objects must have equal hash codes.
*
* @param obj the reference object with which to compare.
* @return true if this object is the same as the obj
* argument; false otherwise.
* @see #hashCode()
* @see java.util.Hashtable
*/
public boolean equals(Object obj) {
return (this == obj);
}

/**
* Creates and returns a copy of this object. The precise meaning
* of "copy" may depend on the class of the object. The general
* intent is that, for any object x, the expression:
*


*

* x.clone() != x

* will be true, and that the expression:
*

*

* x.clone().getClass() == x.getClass()

* will be true, but these are not absolute requirements.
* While it is typically the case that:
*

*

* x.clone().equals(x)

* will be true, this is not an absolute requirement.
*


* By convention, the returned object should be obtained by calling
* super.clone. If a class and all of its superclasses (except
* Object) obey this convention, it will be the case that
* x.clone().getClass() == x.getClass().
*


* By convention, the object returned by this method should be independent
* of this object (which is being cloned). To achieve this independence,
* it may be necessary to modify one or more fields of the object returned
* by super.clone before returning it. Typically, this means
* copying any mutable objects that comprise the internal "deep structure"
* of the object being cloned and replacing the references to these
* objects with references to the copies. If a class contains only
* primitive fields or references to immutable objects, then it is usually
* the case that no fields in the object returned by super.clone
* need to be modified.
*


* The method clone for class Object performs a
* specific cloning operation. First, if the class of this object does
* not implement the interface Cloneable, then a
* CloneNotSupportedException is thrown. Note that all arrays
* are considered to implement the interface Cloneable.
* Otherwise, this method creates a new instance of the class of this
* object and initializes all its fields with exactly the contents of
* the corresponding fields of this object, as if by assignment; the
* contents of the fields are not themselves cloned. Thus, this method
* performs a "shallow copy" of this object, not a "deep copy" operation.
*


* The class Object does not itself implement the interface
* Cloneable, so calling the clone method on an object
* whose class is Object will result in throwing an
* exception at run time.
*
* @return a clone of this instance.
* @exception CloneNotSupportedException if the object's class does not
* support the Cloneable interface. Subclasses
* that override the clone method can also
* throw this exception to indicate that an instance cannot
* be cloned.
* @see java.lang.Cloneable
*/
protected native Object clone() throws CloneNotSupportedException;

/**
* Returns a string representation of the object. In general, the
* toString method returns a string that
* "textually represents" this object. The result should
* be a concise but informative representation that is easy for a
* person to read.
* It is recommended that all subclasses override this method.
*


* The toString method for class Object
* returns a string consisting of the name of the class of which the
* object is an instance, the at-sign character `@', and
* the unsigned hexadecimal representation of the hash code of the
* object. In other words, this method returns a string equal to the
* value of:
*


*

* getClass().getName() + '@' + Integer.toHexString(hashCode())
*

*
* @return a string representation of the object.
*/
public String toString() {
return getClass().getName() + "@" + Integer.toHexString(hashCode());
}

/**
* Wakes up a single thread that is waiting on this object's
* monitor. If any threads are waiting on this object, one of them
* is chosen to be awakened. The choice is arbitrary and occurs at
* the discretion of the implementation. A thread waits on an object's
* monitor by calling one of the wait methods.
*


* The awakened thread will not be able to proceed until the current
* thread relinquishes the lock on this object. The awakened thread will
* compete in the usual manner with any other threads that might be
* actively competing to synchronize on this object; for example, the
* awakened thread enjoys no reliable privilege or disadvantage in being
* the next thread to lock this object.
*


* This method should only be called by a thread that is the owner
* of this object's monitor. A thread becomes the owner of the
* object's monitor in one of three ways:
*


    *
  • By executing a synchronized instance method of that object.
    *
  • By executing the body of a synchronized statement
    * that synchronizes on the object.
    *
  • For objects of type Class, by executing a
    * synchronized static method of that class.
    *

*


* Only one thread at a time can own an object's monitor.
*
* @exception IllegalMonitorStateException if the current thread is not
* the owner of this object's monitor.
* @see java.lang.Object#notifyAll()
* @see java.lang.Object#wait()
*/
public final native void notify();

/**
* Wakes up all threads that are waiting on this object's monitor. A
* thread waits on an object's monitor by calling one of the
* wait methods.
*


* The awakened threads will not be able to proceed until the current
* thread relinquishes the lock on this object. The awakened threads
* will compete in the usual manner with any other threads that might
* be actively competing to synchronize on this object; for example,
* the awakened threads enjoy no reliable privilege or disadvantage in
* being the next thread to lock this object.
*


* This method should only be called by a thread that is the owner
* of this object's monitor. See the notify method for a
* description of the ways in which a thread can become the owner of
* a monitor.
*
* @exception IllegalMonitorStateException if the current thread is not
* the owner of this object's monitor.
* @see java.lang.Object#notify()
* @see java.lang.Object#wait()
*/
public final native void notifyAll();

/**
* Causes current thread to wait until either another thread invokes the
* {@link java.lang.Object#notify()} method or the
* {@link java.lang.Object#notifyAll()} method for this object, or a
* specified amount of time has elapsed.
*


* The current thread must own this object's monitor.
*


* This method causes the current thread (call it T) to
* place itself in the wait set for this object and then to relinquish
* any and all synchronization claims on this object. Thread T
* becomes disabled for thread scheduling purposes and lies dormant
* until one of four things happens:
*


    *
  • Some other thread invokes the notify method for this
    * object and thread T happens to be arbitrarily chosen as
    * the thread to be awakened.
    *
  • Some other thread invokes the notifyAll method for this
    * object.
    *
  • Some other thread {@link java.lang.Thread#interrupt() interrupts}
    * thread T.
    *
  • The specified amount of real time has elapsed, more or less. If
    * timeout is zero, however, then real time is not taken into
    * consideration and the thread simply waits until notified.
    *

* The thread T is then removed from the wait set for this
* object and re-enabled for thread scheduling. It then competes in the
* usual manner with other threads for the right to synchronize on the
* object; once it has gained control of the object, all its
* synchronization claims on the object are restored to the status quo
* ante - that is, to the situation as of the time that the wait
* method was invoked. Thread T then returns from the
* invocation of the wait method. Thus, on return from the
* wait method, the synchronization state of the object and of
* thread T is exactly as it was when the wait method
* was invoked.
*


* A thread can also wake up without being notified, interrupted, or
* timing out, a so-called spurious wakeup. While this will rarely
* occur in practice, applications must guard against it by testing for
* the condition that should have caused the thread to be awakened, and
* continuing to wait if the condition is not satisfied. In other words,
* waits should always occur in loops, like this one:
*


* synchronized (obj) {
* while (<condition does not hold>)
* obj.wait(timeout);
* ... // Perform action appropriate to condition
* }
*

* (For more information on this topic, see Section 3.2.3 in Doug Lea's
* "Concurrent Programming in Java (Second Edition)" (Addison-Wesley,
* 2000), or Item 50 in Joshua Bloch's "Effective Java Programming
* Language Guide" (Addison-Wesley, 2001).
*


* If the current thread is
* {@link java.lang.Thread#interrupt() interrupted} by another thread
* while it is waiting, then an InterruptedException is thrown.
* This exception is not thrown until the lock status of this object has
* been restored as described above.
*


* Note that the wait method, as it places the current thread
* into the wait set for this object, unlocks only this object; any
* other objects on which the current thread may be synchronized remain
* locked while the thread waits.
*


* This method should only be called by a thread that is the owner
* of this object's monitor. See the notify method for a
* description of the ways in which a thread can become the owner of
* a monitor.
*
* @param timeout the maximum time to wait in milliseconds.
* @exception IllegalArgumentException if the value of timeout is
* negative.
* @exception IllegalMonitorStateException if the current thread is not
* the owner of the object's monitor.
* @exception InterruptedException if another thread interrupted the
* current thread before or while the current thread
* was waiting for a notification. The interrupted
* status
of the current thread is cleared when
* this exception is thrown.
* @see java.lang.Object#notify()
* @see java.lang.Object#notifyAll()
*/
public final native void wait(long timeout) throws InterruptedException;

/**
* Causes current thread to wait until another thread invokes the
* {@link java.lang.Object#notify()} method or the
* {@link java.lang.Object#notifyAll()} method for this object, or
* some other thread interrupts the current thread, or a certain
* amount of real time has elapsed.
*


* This method is similar to the wait method of one
* argument, but it allows finer control over the amount of time to
* wait for a notification before giving up. The amount of real time,
* measured in nanoseconds, is given by:
*


*

* 1000000*timeout+nanos

*


* In all other respects, this method does the same thing as the
* method {@link #wait(long)} of one argument. In particular,
* wait(0, 0) means the same thing as wait(0).
*


* The current thread must own this object's monitor. The thread
* releases ownership of this monitor and waits until either of the
* following two conditions has occurred:
*


    *
  • Another thread notifies threads waiting on this object's monitor
    * to wake up either through a call to the notify method
    * or the notifyAll method.
    *
  • The timeout period, specified by timeout
    * milliseconds plus nanos nanoseconds arguments, has
    * elapsed.
    *

*


* The thread then waits until it can re-obtain ownership of the
* monitor and resumes execution.
*


* As in the one argument version, interrupts and spurious wakeups are
* possible, and this method should always be used in a loop:
*


* synchronized (obj) {
* while (<condition does not hold>)
* obj.wait(timeout, nanos);
* ... // Perform action appropriate to condition
* }
*

* This method should only be called by a thread that is the owner
* of this object's monitor. See the notify method for a
* description of the ways in which a thread can become the owner of
* a monitor.
*
* @param timeout the maximum time to wait in milliseconds.
* @param nanos additional time, in nanoseconds range
* 0-999999.
* @exception IllegalArgumentException if the value of timeout is
* negative or the value of nanos is
* not in the range 0-999999.
* @exception IllegalMonitorStateException if the current thread is not
* the owner of this object's monitor.
* @exception InterruptedException if another thread interrupted the
* current thread before or while the current thread
* was waiting for a notification. The interrupted
* status
of the current thread is cleared when
* this exception is thrown.
*/
public final void wait(long timeout, int nanos) throws InterruptedException {
if (timeout < 0) {
throw new IllegalArgumentException("timeout value is negative");
}

if (nanos < 0 || nanos > 999999) {
throw new IllegalArgumentException(
"nanosecond timeout value out of range");
}

if (nanos >= 500000 || (nanos != 0 && timeout == 0)) {
timeout++;
}

wait(timeout);
}

/**
* Causes current thread to wait until another thread invokes the
* {@link java.lang.Object#notify()} method or the
* {@link java.lang.Object#notifyAll()} method for this object.
* In other words, this method behaves exactly as if it simply
* performs the call wait(0).
*


* The current thread must own this object's monitor. The thread
* releases ownership of this monitor and waits until another thread
* notifies threads waiting on this object's monitor to wake up
* either through a call to the notify method or the
* notifyAll method. The thread then waits until it can
* re-obtain ownership of the monitor and resumes execution.
*


* As in the one argument version, interrupts and spurious wakeups are
* possible, and this method should always be used in a loop:
*


* synchronized (obj) {
* while (<condition does not hold>)
* obj.wait();
* ... // Perform action appropriate to condition
* }
*

* This method should only be called by a thread that is the owner
* of this object's monitor. See the notify method for a
* description of the ways in which a thread can become the owner of
* a monitor.
*
* @exception IllegalMonitorStateException if the current thread is not
* the owner of the object's monitor.
* @exception InterruptedException if another thread interrupted the
* current thread before or while the current thread
* was waiting for a notification. The interrupted
* status
of the current thread is cleared when
* this exception is thrown.
* @see java.lang.Object#notify()
* @see java.lang.Object#notifyAll()
*/
public final void wait() throws InterruptedException {
wait(0);
}

/**
* Called by the garbage collector on an object when garbage collection
* determines that there are no more references to the object.
* A subclass overrides the finalize method to dispose of
* system resources or to perform other cleanup.
*


* The general contract of finalize is that it is invoked
* if and when the JavaTM virtual
* machine has determined that there is no longer any
* means by which this object can be accessed by any thread that has
* not yet died, except as a result of an action taken by the
* finalization of some other object or class which is ready to be
* finalized. The finalize method may take any action, including
* making this object available again to other threads; the usual purpose
* of finalize, however, is to perform cleanup actions before
* the object is irrevocably discarded. For example, the finalize method
* for an object that represents an input/output connection might perform
* explicit I/O transactions to break the connection before the object is
* permanently discarded.
*


* The finalize method of class Object performs no
* special action; it simply returns normally. Subclasses of
* Object may override this definition.
*


* The Java programming language does not guarantee which thread will
* invoke the finalize method for any given object. It is
* guaranteed, however, that the thread that invokes finalize will not
* be holding any user-visible synchronization locks when finalize is
* invoked. If an uncaught exception is thrown by the finalize method,
* the exception is ignored and finalization of that object terminates.
*


* After the finalize method has been invoked for an object, no
* further action is taken until the Java virtual machine has again
* determined that there is no longer any means by which this object can
* be accessed by any thread that has not yet died, including possible
* actions by other objects or classes which are ready to be finalized,
* at which point the object may be discarded.
*


* The finalize method is never invoked more than once by a Java
* virtual machine for any given object.
*


* Any exception thrown by the finalize method causes
* the finalization of this object to be halted, but is otherwise
* ignored.
*
* @throws Throwable the Exception raised by this method
*/
protected void finalize() throws Throwable { }
}

반응형